StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry amongst the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-recognized 1996 SSI release War Wind. The device sorts https://emilio8wrk8.tinyblogging.com/not-known-factual-statements-about-starcraft-73591336